Description of Predetermined motion time systems (PMTS) MTM-2 Categories
GET(G)
Action of reaching out with hand or fingers to an object,
grasping the object & subsequently releasing it.
The scope of GET
Starts: With reaching out to the object,
Includes: Reaching out to, gaining control & subsequently releasing control of the object
Ends: When the object is released
Three variables of GET Selection:
- Case of GET—distinguished by the grasping action employed
- Distance reached
- Weight of the object or its resistance to motion
GET decision model
Example
- GA - putting the palm of the hand on the garments to push it across the table
- GB - getting an easy-to-handle object, taking arranged rib to join with sleeve.
- GC – taking body for neck join, need to get the body on a specific point from where neck join will start.
GET WEIGHT (GW)
Action required for the muscles of hand to take up the
weight of the object
The scope of GET WEIGHT
Starts: with the grasp on the object completed
Includes: muscular force necessary to gain full control of the weight
Ends: when the object is sufficiently under control to permit movement.
GW occurs after the fingers have closed on the object in the preceding GET
- When weight is less than 2 kg per hand, no GW is assigned
- When resistance exceeds 2 kg, 1 TMU is assigned for every kg including the first two.
PUT (P)
Action of moving an object to a destination with the hand or
fingers.
The scope of PUT
Starts: with an object grasped & under control at the initial place
Includes: all transports & correcting motions necessary to place an object
Ends: with object still under control at the intended place
Three variables of PUT Selection:
- Case of PUT—distinguished by the correcting motions employed
- Distance moved
- Weight of the object or its resistance to motion.
Put decision model
Example
- PA - tossing aside a garments.
- PB - putting a garments on a carton serially.
- PC – inserting a button to button sewing machine button clamp.
PUT WEIGHT (PW)
An addition to a PUT motion depending on the weight of the
object moved.
The scope of PUT WEIGHT
Starts: when the move begin
Includes: differences in time required in moving heavy & light objects over the same distance
Ends: when the move ends.
- When weight is less than 2 kg per hand, no PW is assigned
- Between 2 kg & 5 kg, 1 TMU is allowed; between 5 kg & 10 kg 2 TMU are allowed; & so on.
REGRASP (R)
Action with the purpose of changing the grasp on an object
The scope of REGRASP
Starts: with the object in the hand
Includes: digital & hand muscular readjustment on an object
Ends: with object in a new location in the hand
- REGRASP consists of not more than three fractional movements
- If the hand relinquishes control & then secures another grasp on the object, the action will be a GET, not a REGRASP.
Example
- Changing the grasp on a pencil in order to get into the position for writing to write bundle card.
APPLY PRESSURE (A)
Action with the purpose of exerting muscular force on an
object
The scope of APPLY PRESSURE
Starts: with the body member in contact with the object
Includes: a minimum reaction time to permit the reversal of force & the subsequent releasing of muscular force
Ends: body member in contact with object, but muscular force released.
- The minimum dwell time covers mental reaction time only
- Apply muscular force on an object to achieve control, restrain or overcome resistance to motion
- The object is not displaced more than 6 mm
Example
- Lock pin close of price tag attach.
EYE ACTION (E)
Action with the purpose of
- Recognizing a readily distinguishable characteristic of an object
- Shifting the aim of the axis of vision to a new viewing area
The scope of EYE ACTION
Starts: when other actions must cease because a characteristic of an object must be recognized
Includes: recognize a distinguishable characteristic of an object or shift the aim of the axis of vision to a new viewing area
Ends: when other actions can start again.
- A single eye focus covers an area 10 cm in diameter at 40 cm
Example
- Action of determining whether a garment is showing top side or inside.
FOOT MOTION (F)
A short foot or leg motion when the purpose is not to move
the body
The scope of APPLY PRESSURE
Starts: with the foot or leg at rest
Includes: a motion not exceeding 30 cm
Ends: with the foot in a new location
STEP (S)
A leg motion with the purpose of moving the body or longer
than 30 cm
The scope of STEP
Starts: with the leg at rest
Includes: a leg motion to displace of trunk or longer than 30 cm
Ends: with the leg at a new location
- FOOT MOTION & STEP are judged by the decision model.
STEP & FOOT MOTION decision model
For walking, count the number of times the foot hits the
floor
Example
- F - Pressing the foot pedal of sewing machine.
- S - Making a single step to the side to operate multiple machine by single operator.
BEND & ARISE (B)
Lowering of the trunk followed by a rise
The scope of BEND & ARISE
Starts: with motion of the trunk forward from an upright posture
Includes: trunk movement to reach below knees & the subsequent arise of hand
Ends: with the body in an upright posture
Example:
- Putting a garment from floor.
CRANK (C)
Moving an object in a circular path more than half revolution with hand or
finger
The scope of CRANK
Starts: with the hand on the object
Includes: all transporting motions required to move an object in a circular path
Ends: with the hand on the object when one revolution is completed.
Example:
- Turning hand wheel of sewing machine through one revolution
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